πŸ’ How to play Dota 2 Beginner Guide

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Master Valve's MOBA with our guide to the best Dota 2 heroes for beginners. Lich looking triumphant - one of the best Dota 2 heroes. What are.


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A Guide to Dota 2 for Beginners
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Find out about the best beginner heroes in DotA 2 in of the game, I would strongly recommend you to check this guide out by Purge.


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How to play Dota 2 Beginner Guide. March 5, by Theo Leave a Comment. You will have to devote thousands of hours of the game to find out all the secrets​.


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Dota 2 is not a game for the faint hearted; we go over four simple tips than can help every beginner starting out playing.


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Date: 02/ Welcome to the ultimate Dota 2 guide – a complete list of all major ways to improve You should understand it and use it as your starting point.


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Find out about the best beginner heroes in DotA 2 in of the game, I would strongly recommend you to check this guide out by Purge.


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How to play Dota 2 Beginner Guide. March 5, by Theo Leave a Comment. You will have to devote thousands of hours of the game to find out all the secrets​.


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dota 2 beginners guide 2020

In order to make good decisions, you need information. Don't take almost any risks, leave this to your play-makers. Becoming proficient with a small hero pool and a particular role is a good idea because this way you can refine your play to the smallest details. When you're a farming carry, make sure to think where the dead lane is and to avoid it at all costs while farming on your own. Farming is a very low priority - shadow your active heroes and help out in fights. Your positioning needs to be very defensive, behind your cores, ideally out of vision. The enemy team has no disable through BKB. Juke spots: Most juke spots are openings in the trees that allow you to walk there hidden from enemy vision. You don't scale amazingly well, but you are stronger early on. Choosing the right time to fight is one of the most important decisions you can take. Help out with supporting if needed, but be greedier than the hard support and try to get some key items usually Blink, etc. If you're having vision troubles, take care of them yourself even if you're not the hard support - but the benefits far outweigh the drawbacks. High-grounds: don't walk onto high-grounds without vision if the dangerous enemies are alive. Common mistake: too aggressive positioning - you get picked off too early by the enemy initiators, which becomes a disaster for your team, especially if they commit to the fight anyway. This will allow your SF to take the safer farm and as a result, both of your cores will have the needed space to grow. Use Observer Wards to make your life easier in that regard. The single best tactical tip you need is to try to get objectives after every successful fight, most importantly - Roshan followed by the enemy base. If enemies see you, they will know where on the map they can play aggressively and where they cannot. Once the fight starts, you commit in order to deal as much damage as possible and secure a victory for your team. This usually means creating space and protecting your farming cores. You need to keep out of danger so that you can bail out your cores at the exact moment they need it. There are different ways, however, to create space more details in the tactics section. Multi-hero counter-initiations are much easier to do in the middle of the fight rather than in its beginning. Which areas are safe to farm and which aren't changes throughout the game. This doesn't mean that you should play aggressively right from the start of the game because over-aggression in the laning phase could ruin your mid-game timing. The most important places on the map are the map features choke points, ramps, high grounds, etc. It's best if your team has save mechanisms to help you out if you get in trouble. If you get lost and don't know what to do and where to go, think back about this rule. You need to be in-and-out of the fight to optimize your spell usage. This means staying out of vision in order to use the element of surprise on your side. If you want to take back control of the dead lane, move there by force with your whole team, using smokes, etc. Because of this, the Jugg can easily farm the more dangerous locations β€” if he gets ganked he can Spin and TP out. Use it to your advantage. Overextending in fights will get you killed in an instant at the beginning of the fight and you won't have any impact. Locations: where exactly you want the wards depends on the game you want them where the action's taking place , but the basic idea of the ward is to give vision over a strategically important area. The most obvious example is Blink Dagger - make sure your opponents don't see it when you buy it and use the element of surprise to your advantage to gank successfully. Once the enemy team commits and ideally clumps-up, you jump in and get a multi-hero disable. Another example: you have a safe lane Lycan. Not every hero has the potential to farm all available locations and in order to gain the maximum amount of resources you need to utilize all available space. Build the utility items your team needs. If what you're doing doesn't lead to better map control and a resource advantage, you're doing something wrong. Another good example is BKB on your cores. The designated ward locations ward high grounds are generally speaking the most efficient vision-wise, but the most predictable and easy to deward, so make sure you're not seen when you place wards there. You don't enter the fight first because if you get killed early the chances of your team winning the fight decrease drastically. Execution : minor mistakes and good plays can snowball to a big advantage and secure games. Depending on the hero, you might have the opportunity to be very mobile in the laning stage and help out in different lanes. Chokepoints: ramps, the river Fag, the Rosh pit; choke points force heroes together and make them more vulnerable to AoE. After the lane progresses, however, it's very common for the enemy team to try to move into your jungle and safe lane to take control of that area. As mentioned, the key thing you need in order to out-farm your opponents is space access to resources on the map. Using space if self-explanatory you farm the resources you have access to. Try to avoid team-fights where you are the one pushing onto a high ground without vision - obviously, impossible when you're pushing the enemy base, but easy to avoid in most other situations. That's the easiest way to lose your life needlessly. Take the hardest farming spots on the map to leave the safer space to your pos. Most risk-averse: every single death increases your chances of losing a great deal. You need to be a carry, yet you also need to be a play-maker. Trade in the lane and secure space for your partner to farm in the lane. If they need BKBs, it's a good idea to play passively until they get them and to force a fight as soon as possible once they do. A good game plan would be:. Frontliner : usually a tanky farmed core, you are the hardest hero to kill on your team. Strategy : the meta matters much more in this bracket than in the others. The same principle applies to most other major items. Pretty self-explanatory: don't take team fights if your important spells are on CD.{/INSERTKEYS}{/PARAGRAPH} If you're fighting against a team with powerful AoE abilities, it's best to take skirmishes and fights in more open areas where the fight can be more spread-out and vise-versa. Dota is quite predictable in the laning stage, a bit more unpredictable in the mid game, and extremely unpredictable in the late game. Obviously, you want to fight when your lineup hits a strong timing and avoid fights when your opponents hit a peak. The resources and space you have on the map are limited and in order to secure an advantage, you need to realize which hero needs farm the most at what point. Don't commit hard - your right-clicks don't matter and it's too risky. Support with a save: usually supports with defensive spells and items. Common mistake: showing yourself needlessly - try to always move in the fog of war. Counter-Initiator: usually a hero with a big team-fight spell. You are the main pick-off danger on the map. If you're impatient, you won't be able to find those opportunities. Your team isn't equally strong at all stages of the game, and the same applies to your enemy team. Getting an important item on a hero is a good indicator to make a move. You are usually the one hitting the tower in pushes. You stay in front of your allies and want to draw the attention of enemies in fights. This means that Dota can boil down to two things - creating and using space. You are fighting to kill the Ancient, not the enemy heroes. Initiator : you search for an opportunity to start a favorable fight for your team. You gain information through vision. Resources : GameLeap on finding the right carry for your skill bracket ; DotaAlchemy how to get out of Divine Bracket ;. The obvious way to use them is to juke in order to survive a gank and buy time for your teammates to react, but trees and juke spots are equally important for staying outside of vision in the actual fight - very valuable for initiators and counter-initiators. Play with your teammates and participate in all possible fights to secure map control. If you manage to win before the late game, you minimize the chances that random mistakes will cost you the victory. Focus on your own resource growth, but when you hit your timing and you become one of the strongest heroes on the map usually after the laning stage use it to be proactive and to force aggressive fights in order to win map control for your team and free farming space for your pos. A mixture between a utility core and support. Common mistake: Bad positioning. The most basic thing you need to learn to gain a resource advantage is to farm quickly and efficiently. All ways to get better below are in some way connected to this simple truth. {PARAGRAPH}{INSERTKEYS}Welcome to the ultimate Dota 2 guide β€” a complete list of all major ways to improve in this game. At this point, the T1 safe lane tower actually becomes one of the most dangerous locations on the map. Common mistake: Impatience. Your job is to make sure your cores have a good start. Damage-dealer : you follow-up the initiation of your teammates. Those are junctions and chokepoints ramps, river , important areas in the jungle Ancients, farm triangle , Roshan, etc. Your job is to wait for the fight to happen. The sacrificial core. You need to think about the resource gain of your whole team and how to optimize it, not only of your own hero. For example, during the early laning stage, your safe lane and your own jungle are generally speaking the safest places to farm.